Entries tagged 'xbox'

  • A Glimpse into the Kinect for Windows Team

    Jason Pankow is a regular contributor to Dear JobsBlog, but that's just in his spare time. His real job is devoted to searching the world over for top technical talent - most recently as part of Kinect for Windows. Jason took a few minutes to write about his new recruiting gig with this group at Microsoft. The stuff they are working on is pretty unreal. But don't take my word for it. Just read what he has to say...then see if you or someone you know is ready to take on a new career challenge in 2012!

    About 2 months ago, I started supporting the Kinect for Windows team. At first I was unsure what to expect. Kinect was launched to change the way people play games and experience entertainment. How would that translate to Windows? I honestly had no clue. Here is what I have learned about the innovative and highly gifted Kinect for Windows (K4W) team and the product they’re developing. Emily Yang, Program Manager

    The release of Kinect for Xbox in late 2010 not only resulted in a Guinness World Record being set for the “fastest selling consumer electronics device,” but it lit a fire of innovation. Technology savvy consumers and developers quickly saw the advantages of using Kinect to interact with computers using simple gestures, voice commands, and movement.

    The transformative powers and limitless possibilities of Kinect became known as the Kinect Effect.

    From around the world, people were using Kinect in ways never before imagined. Recognizing this enthusiasm and energy, Microsoft formed the Kinect for Windows group. K4W is a fast growing team that is building the hardware, software, tools and resources to enable the use of Kinect beyond gaming and entertainment. The team has already launched two beta versions of a non-commercial software development kit (SDK) and will be releasing version 1.0 hardware and software in early 2012.

    Lead by Craig Eisler, formerly the Corporate Vice President for Entertainment Clients and the Zune Music and Video Business, Kinect for Windows has the passion, drive, and resourcefulness of a startup while being part of a well-established Microsoft business group. The team has grown rapidly and WE’RE STILL GROWING!

    We are actively looking for people with diverse backgrounds and experiences to join the team!

    Richard Bailey, Senior SDEWhat does it take to succeed in the Kinect for Windows group? I asked Craig who explained, “We’re seeking people who embrace constant innovations and welcome the opportunity to become a part of the journey. As a new group, team members must have the flexibility to accept new challenges and branch into areas that have yet to be defined.”

    So…is this you? Currently, the team is hiring software development engineers and technical program managers. Engineer roles are available for a range of skills and experience levels including system development for audio and graphics systems, building and executing automated and manual test plans, and developing SDKs and UI frameworks. 

    Check out our latest Kinect for Windows job openings for full details on what kinds of qualifications we’re seeking. 

    Kiran Muthabatulla Senior SDE and Jon Ward SDEMicrosoft encourages our employees, partners and customers to “Be What’s Next". The breakthrough natural user interface (NUI) platform being developed and evangelized by the Kinect for Windows team isn’t just on the cutting edge of technology…it is what’s next!

    In early 2012, the Kinect for Windows commercial program will launch -- ushering in the use of Kinect-enabled devices in education, healthcare, automotive, retail, and more. This program will also increase the need for people of varying viewpoints, ready to lay the groundwork to enable businesses and industries to utilize the many capabilities of Kinect software, hardware, and resources to create innovative, highly interactive applications and experiences for their customers. 

    If you are a techy geek like me (and I suspect you are or you wouldn’t be reading this post) keep your eye on the Kinect for Windows team.

    Think you’re up for the challenge? Feel free to apply and find out.

  • Top Ten Microspotting Profiles of 2011

    The end of the year is a blur of traditions, predictions, champagne, diet resolutions, family time and, of course, annual “best of” lists for everything and anything you can imagine.

    As we don’t want to be left out in the cold, we’ve compiled a list of the Top Ten Microspotting profiles featured on JobsBlog in 2011. With one twist; our list goes to eleven.

    This year, we interviewed lone employees who pioneered roles as female developers and employees overcoming challenges. We also got to know groups like Microsoft’s a cappella choir and couples who found love at the company. We met those who are exploring the frontiers of technology and others who are educating the next generation of tech innovators. And, of course, we sniffed out the unexpected from the former NFL prospect who went pro at Microsoft to the employee who moonlights as the mascot for the NFL’s Seattle Seahawks (and uses the position to raise money to fight multiple sclerosis).

    Without further fanfare, here is the list of our favorite Microspotting stories from 2011. The stories are not ranked in any particular order, but all are sure to inspire.

    1. Ben Martens, North America’s most ambitious ski bum

     

     

     

     

    2. Our Valentine’s Day tribute to love found at Microsoft

    3. Janet Galore, explaining the future of technology

    4. Ryan Asdourian, Microsoft’s #1 Seahawks fan and superhero fundraiser

    5. Ed Donahue & Ashley Myers, two-time Imagine Cup finalists and Microsoft co-workers

    6. Sue Loh, inspiring future coders through retro gaming

    7. Betsy Speare, blazing trails and building community for female developers

    8. Jenny Lay Flurrie, embracing disability, finding success and helping others do the same

    9. Boris Erickson, Xbox LIVE’s Enforcement Unicorn Ninja (yes, you read that correctly)

    10. Albert Rocker, former NFL prospect goes pro at Microsoft

    11. The BaudBoys, Microsoft’s Kings of Geek-A-Cappella

  • Go behind the scenes at Xbox

    Bits & BytesEver wonder what it's like to work for Xbox? C'mon, everybody has… haven't they?
     
    Just before Kinect launched late last year, Tina from Channel9 teamed up with Xbox's Larry Hryb (AKA Major Nelson) to get the inside scoop on the day-to-day behind the global phenomenon that is Xbox.

    Check out our video tour of where Xbox employees work, eat, play Kinect (and bocce ball), create the future of gaming, and, of course, mingle with life-sized elephant sculptures.

    More...

  • Raphael Mun: translating dreams to Xbox

    Mr. Mun having funMicrospotting‘Softie in question: Raphael Mun

    Job title: Software Development Engineer for Xbox Platform

    First off, congratulations on the launch of Kinect. Was working in gaming a life-long dream for you?
    As a little kid in Korea, I was originally into reading. But everything changed when my dad came back from a work trip to Japan with an Atari system and a vector graphics cowboy game. Next thing I knew, I was playing games until my nose was bleeding-

    Nose was bleeding?
    You know what I mean: a lot. I was hooked. Then came Super Mario World. After that, I didn’t read so much any more.

    Tell me about the jump from playing games to creating games.
    My family moved to Virginia and I did the Center for Talented Youth summer program at Johns Hopkins before I started in the 6th grade. It was there that I learned Java and made my first tic-tac-toe game.

    More...

  • Xbox 360 is hiring for Kinect

    JasonI’m a games guy. I LOVE games. I speak gamer. I say “w00t” and talk about “pwning noobs”. I frequently use acronyms like FPS, RTS, and MMORPG. My gamerscore is pushing 30,000. Not too shabby for a married dad who works full time.  

    This is only one of the reasons why I am SO excited about the official announcement of Kinect for Xbox 360. The other reason? This is a project several years in the making. I - and the amazing team I work with - have been recruiting like crazy, seeking out and hiring some truly remarkable studs to make Kinect a reality.

    More...

  • Microsoft Games Studio Writer John Sutherland - from Pong to Kinect

    Microspotting‘Softie in question: John SutherlandJohn Sutherland - lots to smile about

    Job title: Writer - Microsoft Game Studios

    Could you explain the role of the writer in game development?
    The writer develops the story and collaborates with the designer, who is often the game’s director. Sometimes we work with an outside developer who may have as many as four staff writers on a game. In that case, I work as the story doctor and oversee the writers: I help with story structure, pacing, and trimming their dialogue down to a manageable level. Other times, we work with developers who don’t have any staff writers and I’m the sole scriptwriter.

    How did your career start off at Microsoft Game Studios?
    I was working as a technical writer for Microsoft on error messages for Office 95 and telephony projects and that sort of thing. But, like a lot of technical writers, I had a secret life. When I wasn’t at work, I was busy as a screenwriter.

    I started working in games in 1996 when a former copy editor of mine from Office asked me to create an online help system for Mind Aerobics, a new puzzle game by Alexey Pajitnov - who invented Tetris. In many ways, my first game writing job was still technical writing.

    More...

  • Musician and 1990 Nintendo wiz gets dream job at XBOX

    John Mulhausen can kick your butt at Super Mario Bros, and then tour across the country with his band. The geek in question: John Mulhausen

    The job title: SDET, Microsoft Game Studios

    How long have you been with the company?
    I started as a contractor in 2004, and then got hired on in 2005. I've been in my dream job with XBOX since July 2008.

    Tell me about how you got this dream job.
    I heard about a job with this central group, Microsoft Game Studios Test Org, that works with xbox developers, supporting every studio that Microsoft publishes. I studied my butt off and I had a lot of anxiety going into the interview. The day before I went to bed at like 9pm. I was like "I'm going to get 15 hours of sleep!" Getting this job was an obsession. Nothing but xbox games, and a new one all the time! John demonstrating 'Atari Face' at age two.

    And you got the job!
    I got the offer in May of this year. Working this job is seriously the realization of a life-long dream. My parents tell stories of me being in the high chair, and being all fussy. But they could get me to eat if they cut a triangle out of a slice of baloney and told me it was Pac-Man baloney.

    I started copying code to make games when I was 5 or 6, copying BASIC code from Analog Magazine doing things like changing the code so that if you got a high score it would say “Johnny Rules.”

    So wait, tell me about the tshirt.
    In 1990 Nintendo announced that they were having a world championship, and I'd just turned 11 and decided to go to the nearest competition, which was in Dallas.

    The whole thing was totally like that Fred Savage movie, The Wizard. There was an MC announcing what you were doing: "John has taken the tunnel in World One, and he's getting that coin." I remember hitting Jump for the first time to start the game, and hearing the whole place reverberate with the Mario DOIIIIIIING! John won this tshirt in 1990. Almost twenty years later, he still carries it with him everywhere. (Ok, not really.)

    So you had 7 minutes to play Super Mario Brothers and get 50 coins, then you played Rad Racer and had to finish the first track, and then Tetris. It was like the triathlon of Nintendo gaming. I made the semi-finals and interviewed by the Dallas Morning News -- oh my god, I felt so cool. And the tshirt was one of the things they gave to people who made it to the semi-finals.

    It was a wild experience. I finished third in my age group -- but I'll take it, man. I got to shake hands with the president of Nintendo. It was a defining childhood experience.

    Do you feel like those gamer triathlon skills are now being put into use in your xbox dream job?
    There's no way around just playing through a game and testing and seeing if something works. You can write automation to do so much, but automation can put the game in an awkward state that natural input wouldn't put it in. Using hooks is always prone to objects not getting shut down and memory leaks. So, my job requires someone who is able to use their skills in a variety of different games to actually cut that path through the game. I think those years of practice actually helped me.

    So, you've got your dream job in the game industry -- but you've got this other dream job of being a working musician, right? Yep. I'm in a band called Terrene. We worked with a local producer Phil Ek (The Shins, Built to Spill, Band of Horses) to put out a record last year, did national distribution and videos. Our video for “Unwelcome” won “Best Indie Music Video 2007” at Yahoo! Video Awards, and was shown on MTV2’s Subterranean and HBO’s Feedback. And then it came time to tour. I toured for five weeks across North America.

    My two jobs sometimes collide -- you can feel inauthentic in a situation that's geared toward one world or the other. But for the most part they've complimented each other well. Microsoft was amenable to me taking time off -- the five week tour was all paid vacation. And, I don't know how to put this delicately, but having the money from a full time job really helps. It's expensive to tour! It's expensive to buy equipment.

    I don't do music in order to be rich and famous -- I do it because I can't help doing it. It's a total money drain. But Microsoft works with me to accommodate my tour and scheduling. The flexibility with hours has been really good.

    Some people think that the starving artist ethos is somehow necessary to be creative. But making music and destructive impulses don't necessarily go hand in hand.

    Right?! There's the whole romanticized tortured, broke artist icon -- and then if you go the other way you're somehow a sell-out poseur. People who subscribe to the idea of needing a level of irresponsibility to create are usually making excuses for themselves. Depending on something like poverty or instability to give you material to work with, or waiting for inspiration ... If you depend on your own suffering to create, then I'm just not completely sure you know what you're doing. Inspiration is for amateurs. Creativity demands a work ethic. Creativity is just the vision, and the work it takes to attain it.

    DOIIIIING! Links, please

  • TV Guru Brings Cutting-Edge Video Programming to MS

    Lloyd Scott, veteran of network TV programming, brings his video and TV savvy to Microsoft. He’s the newest addition to the Media & Entertainment Group.

    By Steve Birge

    May 30, 2008

    Quick quiz: Who has the largest library of on-demand high definition (HD) programming available online? (It’s not the networks, not Hollywood studios, and not a cable company giant.)

    The answer: Microsoft, with 1,600 hours of HD content among a library of 5,000 total hours of content. Microsoft is still a software company, have no fear. But it also is on its way to “defining the future of entertainment delivery,” behind such products as Xbox and Zune, and is building itself to further expand Redmond’s collection of world-class content.

    The latest move in the Media & Entertainment Group (MEG) toward this end is the hiring of Lloyd Scott, an 18-year veteran of guiding networks, studios, and cable distributors through programming and acquisition of content. Scott serves as a business analyst in a MEG team assembled by Corporate Vice President Blair Westlake that already boasts phenomenal networks of contacts and experience in Hollywood and content centers around the world.

    “I’m keenly aware of how content works in this space,” said Scott, who has guided programming for Apple iTunes, NBC, Fox Net, MGM, and others. “Microsoft is still in the early stages of digital [entertainment] downloading, and my objective here is to analyze early stage data and research based on performance of the content and see patterns of how and when things are downloaded and why. Then we can not only improve performance, but make better decisions on content to be offered for download.”

    Westlake’s MEG team has three main arms. General Manager Kathy Styponias heads the business development team, which manages the relationships with television and movie moguls. Senior Director Ross Honey leads the content acquisition and licensing team, which executes the deals for the growing video library in the Entertainment and Devices Division. These groups operate based on analysis from the business analytics team, headed by Business Manager Bob O’Brien, where Scott sits.

    Through industry connections and experience, this team has brought in big HD deals—for example, Microsoft’s Xbox LIVE was the first online platform to get HD content from Warner Bros. MEG was the second group, after Apple, to win a content deal with ABC, and the first ever to obtain ABC’s HD content.

    Scott’s role is to help determine what content will best populate the Microsoft video entertainment library, which is provided through Xbox LIVE Marketplace and the Zune Marketplace for rental or download to own. His research and savvy about the programming that might appeal to particular audiences using a particular device is critical in pursuing deals. Analytics numbers are “hard to negotiate against,” Honey said.

    “Lloyd’s programming expertise is helpful in identifying content we wish to secure,” Honey said. “The major content providers like networks or studios are the obvious list. Where it gets more complex is when you get to the second tier or third tier of providers, where content may be less obvious but very interesting to the Xbox demographic, for example. Lloyd’s programming expertise is very helpful there.”

    Scott said his ultimate goal is to act as a resource to help Microsoft platforms create “better channels,” meaning packaging a disparate set of content from multiple sources within an overarching theme, allowing users to consider and consume content according to particular interests or tastes. Scott has a deep understanding of the audience that uses Xbox, as well as broader audiences interested in downloadable content, and is excited to be in on the evolution of new entertainment delivery.

    “The entertainment model itself is going through unbelievable changes. TV is changing, and the movie business is very different as well,” Scott said. “Obviously, you want blockbusters to appeal to the male 18–35 demo, but a lot of them don’t feel compelled to go to movie theaters anymore. The way we see the digital space existing today, with $2-per-show content, is really an early stage. The way it exists today is not the way it will exist in three to five years.”

  • Kafer's Catchy Voice Is Catching On

    Software Design Engineer Jeffrey Kafer parlayed an interest in acting into a part-time career doing voice-overs. His fledgling efforts have already earned him honors.

    By Fred Albert Jeffrey Kafer says that voice-over work gives him a creative outlet without taking him away from his family or his job as an SDET. It’s even earned him an award.

    April 14, 2008

    Jeffrey Kafer spends a lot of his time in the closet. And if he has his way, he won’t be coming out any time soon.

    The closet in question is in Kafer’s Monroe, Washington, home. A scant four feet square, it doubles as a recording studio, where the 35-year-old software design engineer in test pursues his dream of becoming a voice-over artist. Poised at a microphone surrounded by sound-deadening sweaters and blankets, he records lines from commercials, films, software, and books, hoping to become the next James Earl Jones or—at the very least—Don Pardo. “I’ve been known to be in my closet for two or three hours every night,” Kafer laughed.

    Kafer’s interest in voice-over work was a natural outgrowth of his involvement in theater. He started acting in his teens and participated in community theater and college improv groups for the next 20 years. But as he got older, other responsibilities took precedence. “I got married and had two kids and just couldn’t devote three or four nights a week to rehearsals,” Kafer explained.

    Then, five years ago, a sound designer in Microsoft’s FASA Studio asked Kafer to record a video game’s “scratch voice-over”—dialogue that’s used as a placeholder until the professional voice work is added. “I had a blast doing it,” recalled Kafer, who works in the Xbox Game Publishing Group. “One of the sound engineers said, ‘Hey, you’ve got a knack for this stuff. Let me help you make a demo reel.’”

    Kafer recorded the audition tape and almost killed his budding voice-over career before it started. “The agents all said, ‘This is terrible. Come back when you’ve learned more,’” he recalled with a shudder. “I put my head down and studied for the next couple of years.”

    Kafer listened to other voice-over talent, read books about the field, talked to practitioners, and did some recordings for free until he was more secure in his craft. Several years later, he was ready to cut another demo reel. Shortly after that, he got his first paying gig: the voice of a cartoon character for an Ontario animator’s thesis project. Total pay: $125. “Obviously, I’m not going to be quitting my day job anytime soon,” Kafer laughed.

    While talking into a microphone may sound simple, Kafer said the job is not as easy as it looks. “There’s an old adage: The work of voice-over work is getting the work. I audition probably four or five scripts a day, and I’m lucky if I hear from 1 percent of them,” he said. Some of the leads come from agents, others are through his membership in Voices.com, an online marketplace for voice talent.

    Once he lands a job, the actual recording—a commercial, for instance—can take as little as 15 minutes. But that doesn’t include the preparation time. Kafer has to drink lots of water to hydrate his vocal cords and avoids salty foods that can dry up his throat. He spends time doing vocal warm-ups, and if it’s a morning recording session, makes sure he gets up well in advance so he doesn’t sound froggy. Kafer spends time doing vocal warm-ups, and if it’s a morning recording session, makes sure he gets up well in advance so he doesn’t sound froggy.

    A dulcet speaking voice is no guarantee of success in the world of voice-overs, Kafer noted. “Saying, ‘I have a good voice, therefore I can do voice-overs,’ is the same as saying, ‘I have pretty fingers, I should be a classical pianist,’” he said. What’s most critical is an ability to act the role—to interpret the script the way the writer and client intended.

    So far, Kafer has recorded a commercial for a Florida cable company, done voice work for corporate videos and animation, and even landed an assignment doing narration for a Saudi Arabian gas plant. Regretfully, he hasn’t done any paid voice work for Microsoft yet but hopes to in the future. In the meantime, he runs the Voice-overs at Microsoft alias, sharing advice with other budding voice actors. In February, Kafer beat out thousands of nominees to receive an award as Best New Voice at the annual Voicey Awards—the only awards program exclusively honoring excellence in voice-over work.

    “I was really excited,” Kafer gushed. “I had no illusion of winning at all.”

    And is it true that’s it’s really an honor just to be nominated?

    “Oh, yeah,” Kafer agreed. “But it’s even more of a thrill to win.”